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FIFA 17 has enough modes to keep players busy for months

EA Sports will reportedly release its latest installment in the FIFA franchise FIFA 17 in September. This is despite the fact that the company hasn’t released an official statement yet. But EA has released its FIFA games consistently around this period. Occasionally there are issues with players standing flatfooted when there’s a loose ball in the box. But overall, EA Sports has improved incidents when defenders need to capitalize on a loose ball especially after missed shots. One of the key elements in developing a powerful team is chemistry between the players. 
 
This can be achieved by placing players in their preferred position or getting a manager who has the same nationality as the player. Players bought via the Transfer Market would need to play at least 10 matches before they become loyal to the team. Once the players are loyal they will receive a chemistry boost. It does brings back the many different tournaments it’s always had. Plus the game has beefed up the myCLub mode. FIFA 17 has enough modes to keep players busy for months.
 
Both games also have a dynamic weather mode now. Overcast games can become downpours, for example. They don’t occur often until you play deep into the colder months of the season. I saw it happen twice in FIFA 17 and I didn’t really note much difference in the gameplay, but in FIFA I noticed a big change going from a relatively wet field where ball movement was workable to a downpour where moving the ball around became an issue. Players slid a greater distance. And actually on two occasions, injuries occurred more frequently.
 
The greatest strength of FIFA 17 is on the pitch. It feels like a more realistic game. The game’s AI doesn’t require micro-management and constant switching. And in fact, I feel like the AI plays well throughout the game. FIFA 17 doesn’t require any new stick movement or button presses. It requires players to have a sound tactical mind. Buying and selling contract relies mostly on luck. You need to determine your price point because there are a number of variables that come into play here: profit margin, time, and consumable pile/transfer list size. 
 
You need to find a profit margin that makes you the most amount of money. While you can try to sell at 100 coins more than you bought at, it may be difficult to keep up for long enough to make it noticeably profitable because your available space for these cards will keep filling up. So keep on the lookout for cards that you can resell for 200-300 more. As a rule of thumb, you should try to get as close to doubling what you spent as possible. As always, when making a shot, it feels more accomplished. 
 
Even getting lucky and punishing your opponent at times feels really good as it’s rare (depending on the team of course) that the AI makes really silly mistakes. Fights for the ball are more organic and there aren’t any canned animations. Players aren’t guaranteed to win the ball in certain aerial duels and slide tackles. Plus the game gets more unpredictable when watching a group of players go after a 50/50 ball. At times, however, I do feel that FIFA 17 does tend to overlook obvious fouls and yellow cards.
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